In RARE CANDY, Morsberger digests Pokémon’s early, Game Boy worlds and produces not painted recreations of 8-bit graphics, but a visual language and compositional spirit capable of something truly wondrous: of recreating the experience of those early Pokémon games, and the immersive awe so central to childhood. Real, immediate feeling is how Morsberger’s paintings soar above the pangs and pale, denuded hues of nostalgia. After all, how could we long for lost time when we feel it—impossibly, magically—rushing back to us?
RARE CANDY takes its title from Pokémon’s in-game item of the same name. In the Pokémon games, to feed a Rare Candy to a Pokémon is to promptly raise its level. No roads to walk, no battles to fight, no experience to painstakingly accrue. The Rare Candy is a pill without bitterness, a reward without hardship. It is gain, unaccompanied by that pain that our world so often insists on. Rare Candy is rare in the Pokémon world and rarer, still, in what we call “real life.”